Arcade Game Little Mac Cyber
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Super Punch-Out!! | |
---|---|
Developer(s) | Nintendo R&D3 |
Publisher(s) |
|
Producer(s) | Genyo Takeda |
Designer(s) | Genyo Takeda |
Artist(s) | Shigeru Miyamoto |
Platform(s) | Arcade |
Release | Arcade |
Genre(s) | Sports |
Mode(s) | Single Player |
CPU | 1x Z80A @ 4 MHz |
Sound | Sound CPU: N2A03 @ 1.789772 MHz Sound Chips: N2A03 @ 1.789772 MHz, VLM5030 @ 3.58 MHz |
Display | Horizontally oriented, 256 × 224, 1025 palette colors, 60 Hz refresh rate |
Super Punch-Out!![a] is a 1984 arcade game by Nintendo. As the sequel to Punch-Out!! of the same year, it retains the same gameplay and digitized speech. It introduces new characters to the Punch-Out!! series such as Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger, and Super Macho Man.
Gameplay[edit]
Arcade Game Little Mac Cyber Free
As in the original Punch-Out!!, the player assumes the role of a green-haired boxer (later recast as Little Mac in the 1987 Nintendo Entertainment System version),[1] known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from the rear as a wireframe so the opponents are visible to the player. The player must precisely time punches, dodges, and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes, but the player must ultimately predict what moves the opponent will make and react appropriately.
Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that have already been beaten. Each successive time they are met, the opponents are harder and quicker. In order to win a bout, the player must knock out the opponent within one 3-minute round; failure to do so results in an automatic loss. A technical knockout is awarded if either fighter is knocked down three times, but the opponent will sometimes fail to rise after the first or second knockdown.
The arcade game is housed in a modified upright cabinet. Like the previous game, it requires two vertically stacked monitors. The top monitor is used to display statistics while the bottom one is the main game display. It is otherwise a standard upright arcade cabinet. It has a joystick and three buttons. Two buttons control left and right punches, one for each arm. One button delivers a strong uppercut or right hook, but it only works when the super meter (also known as the KO meter or power meter) is full. The super meter is filled by landing successful punches. It is drained when the player fails to block or dodge an attack, or if the player is knocked down. Unlike the original, Super Punch Out!! also features a joystick which can be pulled straight up from the panel, allowing the player to duck opponents' punches.
Other releases[edit]
Frank Bruno's Boxing[edit]
Reception | ||||||||||||||||||
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An unlicensed version of it was released on December 31, 1985 for the Commodore 64,[9] the ZX Spectrum,[10] the Amstrad CPC,[11] and in 1986 for the Commodore 16 and Commodore Plus/4 [12] titled Frank Bruno's Boxing. It was developed and published by Elite Systems exclusively in Europe. Instead of the nameable wireframe boxer, real-life boxer Frank Bruno stars as the protagonist of the game. Only the first three opponents of the Super Punch-Out!! arcade are included in the game; however, their names were changed. Bear Hugger was renamed 'Canadian Crusher', Dragon Chan was renamed 'Fling Long Chop', and Vodka Drunkenski was renamed 'Andra Puncharedov'. Five exclusive characters were added to the game: Tribal Trouble, Frenchie France, Raviolo Mafiosi, Antipodean Andy, and Peter Perfect. This version of the game features a KO meter, which is an early version of the Super meter used in modern fighting games, allowing a more powerful punch to be thrown when the bar is filled.[3] Elite Systems later re-released the game as Frank Bruno's World Championship Boxing on their Encore budget label to coincide with the Mike Tyson vs. Frank Bruno bout of 1989.
Others[edit]
Great Tiger, Super Macho Man, and Vodka Drunkenski appear in the 1987 Nintendo Entertainment System version of Punch-Out!! Vodka Drunkenski was renamed 'Soda Popinski' in order to eliminate alcohol references in a family-oriented game.
The Super Punch-Out!! arcade inspired the development and release of Super Punch-Out!! for the Super Nintendo Entertainment System console in 1994. Several elements were slightly changed for this version. Characters from both Punch Out!! arcade games are featured in the game with basically the same looks and attacks. including Bear Hugger, Dragon Chan, and Super Macho Man.
As in the original Punch-Out!! arcade, Mario, Luigi, Donkey Kong, and Donkey Kong Junior all appear in the audience part of the Super Punch-Out!! arcade. Also, one of the victory tunes heard in the Super Punch-Out!! arcade was later used in Nintendo's 1985 Baseball for the NES as the home run theme.
Notes[edit]
- ^Japanese: スーパーパンチアウト!!Hepburn: Sūpā Panchi-Auto!!
References[edit]
- ^One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode for Super Smash bros. for Nintendo 3DS / Wii U reveals that Little Mac was actually debut in the 1984 Punch-Out!! arcade[permanent dead link]
- ^'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^ ab'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^'Archive - Magazine viewer'. World of Spectrum. Retrieved February 18, 2013.
- ^'STADIUM 64 - Game Infos: Frank Bruno's Boxing'. STADIUM 64. Archived from the original on October 28, 2007. Retrieved February 24, 2009.
- ^'World of Spectrum - Sinclair Infoseek - Frank Bruno's Boxing'. World of Spectrum. Retrieved February 23, 2009.
- ^'CPC Zone : The Amstrad CPC Resource : : Frank Brunos Boxing by Elite Systems Ltd for the Amstrad CPC/GX 4000'. CPC Zone. Archived from the original on October 6, 2008. Retrieved May 18, 2009.
- ^'Frank Bruno's Boxing'. Commodore Plus/4 World. Retrieved April 27, 2016.
External links[edit]
- Super Punch-Out!! at the Killer List of Videogames
- Super Punch-Out!! at NinDB
Punch-Out!! | |
---|---|
Developer(s) | Nintendo R&D3 |
Publisher(s) | Nintendo |
Producer(s) | Genyo Takeda |
Designer(s) | Genyo Takeda |
Artist(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo[1] |
Series | Punch-Out!! |
Platform(s) | Arcade |
Release | Arcade
|
Genre(s) | Sports, fighting |
Mode(s) | One player |
Cabinet | Upright |
CPU | Zilog Z80 @ 4 MHz, Ricoh 2A03 @ 1.789772 MHz |
Sound | Ricoh 2A03 Sanyo VLM5030 |
Display | Raster, dual 19' horizontal monitors, 256×480resolution[5] (256×240 per screen), 60 Hzrefresh rate,[6] 1025 colors on screen,[7] 3072 color palette[6] |
Punch-Out!![a] is a boxingarcade game by Nintendo, originally released in December 1983.[2] It was the first in a series of successful Punch-Out!! games, producing an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Punch-Out!! (NES), and Super Punch-Out!! for the SNES.
The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It was also the debut project at Nintendo for composer Koji Kondo, better known for his later contributions in the Super Mario and The Legend of Zelda series.
Gameplay[edit]
In the game, the player takes the role of a green-haired unnamed boxer (sometimes claimed to be Little Mac from the NES versions[8]), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as a wireframe so the opponents can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Opponents' impending offensive moves are telegraphed by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.
Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the event the player loses, the computer controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ('Come on, stand up and fight!') via the game's distinctive digitized speech. Players are only allowed one continue per play through. Like many games made during the Golden Age of Arcade Games, there is no actual ending and the game continuously loops until the player loses.
The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-Screen Game & Watch titles and the Nintendo DS) with the gameplay and power meters (representing stamina) for each fighter.[3] Apart from this, the game is more or a less a standard upright. The game has a joystick and three buttons. Two buttons control left and right punches, one for each arm (denoted by 'Left!', or 'Right!' when hitting the head, or 'body blow!' when hitting the body with either arm). A large button on the console allows the player to deliver a powerful uppercut or right hook, but only when the 'KO' meter on the display is completely full. The meter increases when the player successfully lands a punch, decreases when the opponent lands one, and drops to zero when the player is knocked down. Once the meter is full, the corner man's digitized speech encourages the player to either 'Put him away!' or 'Knock him out!'
Development[edit]
Genyo Takeda from the Integrated Research & Development Division was the lead developer, and Shigeru Miyamoto designed the characters. It was released in the first quarter of 1984 when Nintendo was making several coin-operated arcade machines. Nintendo had an excessive number of video monitors after the success of the Donkey Kong series, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that used two monitors. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but the developers chose boxing because they thought it would be a different way to use it.[9]
Miyamoto and Takeda discussed an earlier arcade game created by Takeda: EVR RACE, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developing Punch-Out!!, laserdisc-based games were considered to be the next major advancement in the arcade industry. However, the maintenance requirement would be very large if they released laserdisc-based games worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a 'rascal of a project', explaining that when he made Donkey Kong, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said 'it's not impossible', changing from 'it can't be done.'[9]
He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like 'World Heavyweight Title Match' written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.[9]
Arcade Game Little Mac Cyber Code
Mario, Luigi, Donkey Kong, and Donkey Kong Junior all appear in the audience. The game's title music, also heard in the arcade version of Super Punch-Out!! and the NES versions of Punch-Out!!, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches.
Best free mmorpg for mac. Multiplayer modes include a fast-paced battle royale mode, a team-based death match, a team elimination mode and a 1v1 dual mode.Unlike +modern FPS titles, which feature modern weapons, Fistful of Frags features historical black gunpowder based weapons such as the Colt Peacemaker, S&W Schofield, Volcanic Pistol, Sharps Rifle, etc. The games features a number of modes, including several single player challenges and multiplayer modes.
Reception[edit]
The arcade game was reviewed in the August 1984 issue of Computer and Video Games, published in July 1984. The magazine gave the game a positive review, describing it as a 'knock-out' and a 'fabulous boxing game'. The review also praised the graphics as being 'great' and 'cartoon-style' and concluded that it is 'a very addictive game which is great fun to play.'[3]
Harry potter game free download. Games downloads - Harry Potter and the Half-Blood Prince by Ea games and many more programs are available for instant and free download. Harry potter game free download. Little Pottery House is an arcade match-3 game for Mac. Your objective is to create your own pottery studio. Harry potter and the philosopher's stone game free download mac.
Punch-Out!! was later marked in the Killer List of Videogames (KLOV) Top 100, as one of their top 100 best games of all time. They also listed it as the Game of the Year for the year 1984.[10]
Legacy[edit]
In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, series protagonist Little Mac appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games. Little Mac also features a special mechanic based on the KO gauge from the arcade titles, which, once full, can usually let him instantly KO an opponent with a powerful uppercut.
Re-releases, sequels, and spin-offs[edit]
During the same year, an arcade sequel to Punch-Out!! titled Super Punch-Out!! was developed and released by Nintendo, which has fewer, but tougher boxers to fight against.
In 1985, a spin-off called Arm Wrestling was developed and released in the arcades only in North America by the same company, which is based on real arm wrestling.
In 1987, the growing popularity of the Nintendo Entertainment System (NES) caused the development and release of Punch-Out!! (NES) for the NES console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxer Mike Tyson was added as the game's final boss to promote his success in becoming a champion. In 1990, when the contract licensing the use of Tyson's name in the console version expired, Nintendo replaced Tyson with an original character named Mr. Dream, re-releasing it as Punch-Out!! (a.k.a. Punch-Out!! featuring Mr. Dream). Like Mike Tyson's Punch-Out!!, Punch-Out!! featuring Mr. Dream bore no further resemblance to the arcade version.
During its release, the Game & Watch game called Boxing was re-released as Punch-Out!!, which used the front box art of the Mr. Dream version as its package art. Sometimes it was released with different cover art.
Arcade Game Little Mac Cyber Store
A Super Nintendo Entertainment System title, Super Punch-Out!! was released in 1994. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.
A Wii title, Punch-Out!! was released in 2009. it brought back many characters from the previous games, and also added Disco Kid, and Donkey Kong.
On September 13, 2017, Nintendo announced during a Nintendo Direct that they would be re-releasing some of their classic arcade games on the Nintendo Switch, and that Punch-Out!! would be one of the several games that would be re-released. It was released on March 30, 2018.[11]
Notes[edit]
References[edit]
- ^'Nintendo Interview: Koji Kondo'. Kikizo. Retrieved 7 October 2014.
- ^ abボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック!. 4gamer.net. 2009-07-15. 2015-02-14.
- ^ abc'Punch-Out!! arcade game review'. www.solvalou.com.
- ^www.arcadeflyers.com, Daniel Hower, Eric Jacobson. 'The Arcade Flyer Archive – Video Game Flyers: Punch-Out!!, Nintendo'. flyers.arcade-museum.com.
- ^http://mindcaster.tripod.com/mame/gamelist.txt
- ^ ab'MAME – src/mame/drivers/punchout.c'. archive.org. 4 July 2012. Archived from the original on 4 July 2012.CS1 maint: BOT: original-url status unknown (link)
- ^'Source Code – Coin-Op Tech Net – Super Punch-Out!!'. tech.quarterarcade.com.
- ^One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode for Super Smash bros. for Nintendo 3DS / Wii U says that Little Mac was actually debut in the 1984 Punch-Out!! arcade, yet the trophy from the game says he debuted in the NES game[permanent dead link]
- ^ abc'Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions'. Nintendo. 2009-08-07. Retrieved 2009-08-07.
- ^'The Top Coin-Operated Videogames of All Time – The International Arcade Museum'. www.arcade-museum.com.
- ^https://kotaku.com/nintendo-will-release-its-classic-arcade-games-on-switc-1808933486
External links[edit]
Arcade Game Little Mac Cyber Edition
Wikiquote has quotations related to: Punch-Out!! (arcade game) |
- Punch-Out!! at the Killer List of Videogames
- Punch-Out!! at NinDB
- Punch-Out!! (arcade game) at Curlie